.. _CGameSpriteLastUpdate Class: =========================== CGameSpriteLastUpdate Class =========================== .. toctree:: :maxdepth: 1 * :ref:`Overview` * :ref:`Quick Reference` * :ref:`Constructors` * :ref:`Methods` ---- .. _CGameSpriteLastUpdate_Overview: Overview --------------- .. note:: The **CGameSpriteLastUpdate** class handles game sprite last update The structure used for this class is :ref:`CGameSpriteLastUpdate` ---- .. _CGameSpriteLastUpdate_QuickRef: Quick Reference --------------- +-------------------------------------------------------------------------------------------------------------------------------------+ | **Quick Ref** | +-------------------------------------------------------------------------------------------------------------------------------------+ | void **CGameSpriteLastUpdate\:\:CGameSpriteLastUpdate**\() | +-------------------------------------------------------------------------------------------------------------------------------------+ | void **CGameSpriteLastUpdate\:\:Initialize**\(int bFullUpdateRequired) | +-------------------------------------------------------------------------------------------------------------------------------------+ ---- .. _CGameSpriteLastUpdate_Constructors: Constructors --------------- +----------------------------------------------------------------------------------------------------+------------------------------------------------------+ | **Name** | **Description** | +----------------------------------------------------------------------------------------------------+------------------------------------------------------+ | :ref:`CGameSpriteLastUpdate\:\:CGameSpriteLastUpdate` | Constructs a ``CGameSpriteLastUpdate`` object | +----------------------------------------------------------------------------------------------------+------------------------------------------------------+ .. _CGameSpriteLastUpdateCGameSpriteLastUpdate: CGameSpriteLastUpdate\:\:CGameSpriteLastUpdate ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Constructs a ``CGameSpriteLastUpdate`` object :: void CGameSpriteLastUpdate::CGameSpriteLastUpdate(); **Remarks** Constructs a ``CGameSpriteLastUpdate`` object ---- .. _CGameSpriteLastUpdate_Methods: Methods --------------- +-----------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +-----------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameSpriteLastUpdate\:\:Initialize` | | +-----------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ ---- .. _CGameSpriteLastUpdateInitialize: CGameSpriteLastUpdate\:\:Initialize ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: void CGameSpriteLastUpdate::Initialize(int bFullUpdateRequired); **Parameters** * ``int`` *bFullUpdateRequired* - **Remarks**